Comments

Log in with itch.io to leave a comment.

Is it possible to have an approximate release date

I’m doing this all by myself so it’s gonna be a while. I’m hoping to get part 2 done by next year and the final part completed mid 2027.

Okay, thank you for your reply, and good luck with your work.

Couldn't find they keys after all

there is a hint in the parking lot between the Pirate Pizza and the 11/7

Thank you, sweet game

Great vibe and demo! I do wish for a "show hotspots" and mouse-scrollable interactions function, but the whole thing seems really promising! Why not Steam?

(1 edit)

Yeah, I’ve kicked around the idea of a hunt system of sorts or a show hotspots key. But in the end, I want this game to feel like an original LucasArts game from the late 90’s. I may in the future add that feature if more people ask for it. 

The reason I have only released here is because I am a solo dev, and much like Harold, am strapped for cash. I am slowly working on this when I have time. It’s something I am hoping to do possibly in the future.

Keep up the good work! I'll do my best to front the demo to my old school gamer friends! And I totally get the "OG Lucas Arts" thing anyways, but at least a "scroll wheel to cycle actions" would make it more mouse arm friendly, which was no problem when I was younger :P

lol!

The keyboard commands should work like all the other LucasArts games: L - Look, P - Pick Up, O - Open, Etc., you can also use the right mouse button to perform the default highlighted action. 

(+1)

Enjoyed playing the demo. Very nice atmosphere full of details and polish. Enjoyed the trip back into the golden age of adventures. Definitely looking forward to the full game. :) 

(+1)

Demo, was fun. Nice classic 9 verb interface. Some of the puzzles were a little bit of pixel hunt but having played a lot of the old classics I enjoy that sort of challenge. Well done, looking forward to the full game!

(-3)

Looks good but why always the 9-verb-table? It is impractical, ugly, and it takes one third of the screen. There are some great nostalgic games which focus on usability, such as An English Haunting, or The Sundew.

(+2)

I understand that it’s not for everyone, but this game is set in the late 90s/early 2000’s and so I felt it was appropriate for the game. I also feel that the smaller size screen makes it feel a bit more cinematic. I also have a bit of a soft spot for the 9 verb layout. 

Looking really good!! Looking forward to playing it!